In case one desires to avoid bold, underlined, and bold underlined numerals in their Omnia documents and notes, the following alternative method of game notation is offered:
Alternative Game Notation
Use uppercase Roman numerals when referring to randomizers. E.g., an Ability rated at 3 would be III.
Use Arabic numerals when referring to Difficulty. E.g., a Difficulty of 4 would be 4.
Use lowercase Roman numerals when referring to penalties. E.g., a penalty of 2 would be ii.
So, Roman numerals refer to randomizers (uppercase for positive randomizers and lowercase for negative randomizers) and Arabic numerals refer to target numbers.
Would this overcomplicate things? Should I jettison it? Should I replace the other method of game notation with this one? This bears further consideration.
One complication just occurred to me: How would an audio reader narrate Roman numerals? Would it say, "Ability Roman numeral three" or "Ability I, I, I"? I'm not sure I like either option. Back to the drawing board...
[Edit: The read aloud function on my computer simply says, "Ability three." So, it's still a problem. It also makes no distinction between normal, bold, and underlined numerals. I may have to rethink the game notation entirely.]