13 March 2026

Luck Again

In Luck Happens," I wrote that "Luck should literally be the result of luck, as in chance." I still believe it's the optimal method of awarding Luck, but I also believe Luck can be awarded for achieving certain goals as long as it cannot be spent on permanent character improvement. In Omnia, Luck plays no part in improving a character's statistics. It can only be used as a temporary boost. Therefore, Luck may be awarded when a character does something specific or it may be awarded randomly. The real key, as I reflect on it now, is not how Luck is acquired, but how it can be used. (It should also be noted that Luck scores and Ability scores are randomizers, not flat values, because Omnia uses a dice pool system.) Luck is no substitute for experience, but it can be gained by having experiences.

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